3 Online and Mobile Gaming trends for 2016

OK, so it is widely accepted that the global, online gaming market is one of the world’s premium growth industries. Do you know exactly how much this market has grown in the last decade, however, or its potential for further expansion in the future? If not, you would probably be surprised to learn that the global mobile and online gaming market has almost limitless potential for future growth, particular as the lines between individual platforms begin to merge and flexible, non-subscription gameplay becomes increasingly popular.

3 Online and Mobile Gaming Statistics that reveal Genuine trends for 2016

With this in mind, here are three fascinating online and mobile statistics and the trends that they hint at for the next 12 months:

1. The Online Gaming market has nearly trebled since 2005

This compelling statistic underlines the huge growth that has gripped the market during the last decade, while also hinting that there is room for further expansion in the next 10 years too. The size of the online gaming market at the end of 2005 was a respectable $13.8 billion, for example, and this had nearly trebled to an impressive $41.4 billion by the end of last year. Much of this growth has been driven by the rise to prominence of social gaming, free-to-access mobile titles and the fact that you can easily access the latest online casino games remotely. Because of this casino games, such as those at alljackpotscasino.com, and other similar outlets, are likely to multiply as expansion as a whole increases in the sector.

2. Smartphone gaming revenue peaked at 10.68 Billion Euros last year

We have already touched on the influence of mobile gaming, with smartphones driving revenues on a global scale. In total, smartphones generated gaming revenues of 10.68 billion Euros in 2015, account for the dominant share of the market and increasing the accessibility of titles and online casinos. This will be an interesting space to watch in the next five years, as while smartphone gaming will continue to grow the tablet alternative is already gaining ground in terms of profitability. In fact, the tablet market is expected to more than double between 2014 and 2018, from 3.51 billion Euros to an impressive 8.18 billion Euros in two years’ time.

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3. Developers Electronic Arts generated $195 million from digital Downloads in 2015

Another key growth sector in 2015 was the digital gaming segment, which grew by 8% globally to $61 billion and benefitted console platforms such as Microsoft’s Xbox and Sony’s PlayStation hugely. Developers Electronic Arts (who drive franchises such as FIFA) earned a staggering $195 million through digital downloads alone last year, and this number is expected to grow further in the coming decade. In fact, we can perhaps expect digital downloads to confine physical games and software as things of the past, as the console platform fully embracing online gameplay and competes more aggressively with mobile.

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