8. The Destiny Sequel
This is another one I have to put a personal detail to—I hate Destiny. Destiny is boring, it thought it was coy to hide its story on a website, it didn’t feel all that inspired, and it ultimately failed to live up to the pitch. With that said, Destiny is also very popular. Of all of the MMO-style console games this generation, Destiny did do one thing right—it has kept a majority of players engaged or coming back. Many of those players are already on board for a sequel, and a sequel is definitely coming. That sequel needs to be on the Switch as much as the competition. It would be one solid vote of confidence from Activision, and a better one than the aforementioned Call of Duty. Destiny fans won’t leave the game on their chosen console, and might stick to the same one if they can port characters after all. But new Destiny players will be better served being able to access the game on whatever console they already have, and there will be plenty of Switches in homes with slightly older residents (read: teenagers) that might not pick up a Zelda or Mario right away. That teenager will be far more likely to give those a try if he is on the same machine as they are the whole time. Now, this does create a complicated scenario: Destiny requires an internet connection at all times. Obviously that will interfere with the “ready to go” mentality of the Switch, but forcing a use of all console features at all times would actually be a bad move on Nintendo’s part. While most games could benefit from the Switch’s prime feature, Destiny isn’t one of those games. If Nintendo could just let that go and understand Bungie’s intent for Destiny, it would prove a lot to both fans and third-party developers that Nintendo is in this for the long haul.
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