Evan Griffin has been playing “Metroid Prime Trilogy” (Wii)
Yes, yes, I know, I already wrote about how this game is my Chicken Pot Pie two weeks ago. That being said, it had been a while since I played the game at the time of writing my ranking of all the Metroid games in existence, so I took some spare time to zoom through the first half of the game, and I really did forget just how well I knew the planet of Tallon IV like the back of my hand. I seem to instinctively remember where certain missile expansions and energy tanks are just based on the geometry of the overworld, which can really only signify good game design to make me excited about going back to places I’d already seen. As my game save is now, I’m not even 3 and a half hours of time in, but I’ve already gathered 13 missile upgrades, 6 health expansions, a varia suit to protect me from lava, all the morph ball upgrades excluding the Power Bomb. I remember how my original playthrough back in 2003 and 2004 seemingly took forever so I could take my time and discover things at my leisure, but now I feel confident and overpowered even on veteran mode. This playthrough reminds me that Metroid isn’t necessarily a massive challenge to players on a skill or combat level, but a challenge against yourself and how efficiently you can clear a plane of evil under a time constraint. Considering how isolating Metroid is in a calming way, I can’t help but equate the competition against myself to a game of golf.
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