Jose’s Been Playing- Destiny: Spring Update
I jumped into Destiny as a “Year 2” player, coming in right after the massive content drop that was The Taken King. By all accounts from Year 1 players, TTK “fixed” many of the issues that Destiny had. Eventually, the luster of TTK faded and the game hit the same problem all MMO style games get: it became a grind. Don’t get me wrong, I had plenty of fun. I had about 200 hours worth of fun if we want to get specific but I was feeling a bit fatigued. Soon enough Destiny faded from my weekly gaming rotation and I completely stopped checking in.
Destiny’s “Spring Update,” though not the most originally named content drop, has reeled me back in. In terms of new content, the update is fairly slim. It’s really only added in a few new missions and one new game mode that’s really just a variation of an old game mode. Why Bungie has done to get me back into Destiny is tweak existing systems in order to make it feel like the game is actually rewarding me for the time I put in. New ways to get gear a few more places to get gear you actually want have put Destiny back in the quick play rotation. I can hop in for an hour for some solid shooting with my friends and make some meaningful progress or get some cool gear. It will be interesting to see how long it keeps me playing but for a free update, you could do much, much worse.
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