Magic Arena: Mythic Invitational PAX East 2019 – interview with eSports Director Bear Schmiedicker

Magic: The Gathering has just finished celebrating its 25th anniversary year, and concluded it with the announcement of the Magic Pro League, an officially sponsored league made up of the 32 top players of the last year that will allow…

Super Meat Boy Forever’s Tommy Refenes on accessibly challenging game design | PAX East 2019

Super Meat Boy Forever is a follow up to 2010 indie platformer game that innovated with simplicity and ushered in a revival of challenging games akin to classic arcade titles and the NES era. Due for release in 2019, the…

We Loved ‘Katana Zero’ and ‘Heave Ho’ – Devolver Digital Gameplay Impressions| PAX East 2019

Devolver Digital has brought some pretty diverse games to the party at PAX every year. We arrived at their booth and immediately noticed the scale of what Devolver had going on in 2019. There were game demos all over the…

MSI Laptop Variants & Intel 9 Series Desktop Ready for 2019 | PAX East

Upon a crowded gaming stage featuring Battle Royale hits Fortnite and Apex Legends, Sam goes under the hood on the tech running these squad team ups and deathmatches with MSI marketing leaders to find just what is running their premiere…

N1RV AnnA Interview with Ysbryd’s Brian Kwek

The simplest way to describe Sukeban Games VA-11 HALL-A (Valhalla) and it’s upcoming sequel N1RV Ann-A (Nirvana) is to refer to their title screens: Cyberpunk Bartender Action. Combining classic pixel art, anime, and cyberpunk aesthetic into neo-noir storytelling, players bartend…

‘Dead Cells’ DLC – interview with Motion Twin’s Steve Filby | PAX East 2019

Ryan Gibbs, TYF Music Editor: So firstly, what in terms of items and power ups are new in this DLC? Steve Filby: Oh man, there’s quite a few. I think probably the ones that are the standout[s] would be the…

‘Armed & Gelatinous’ Gameplay Interview with Robert Howland

In Armed and Gelatinous, you can control one of four blobs on an arena, each can be customized with different costumes and looks. In combat, players bound around the stage with an accessible control scheme to attack one another, grow…